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blobarrelfrag.gsh
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2000-09-09
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// defines the fragmented blobarrel
////////////////////////////////////////////////////////////////////////////////////
// start wrapper - prevent multiple inclusions or recursive inclusions
//(this currently causes 'unrecognized preprocessor directive' warnings, until implemented)
#ifndef INCLUDED_BLOBARRELFRAG_GSH
#define INCLUDED_BLOBARRELFRAG_GSH
////////////////////////////////////////////////////////////////////////////////////
#include "defaults.gsh"
hierarchy Hcy_blobarrelfrag
{
file "objects\blobarrelfrag.rif"
name "blobarrelfrag"
hotspot none
}
role Rol_blobarrelfrag : Rol_FragObject
{
shape Hcy_blobarrelfrag
identifier "blobarrelfrag"
}
frag data Frg_blobarrelfrag
{
role Rol_blobarrelfrag
scale 7
blast range 4
blast damage 20
}
shape Shp_blobarrel
{
file "objects\blobarrel.rif"
name "blobarrel"
}
character Chr_blobarrel : Chr_Default
{
strength 20 // initial strength points
turning speed 0 // this is in revolutions per second
walking speed 0 // this is in animation cycles per second
weapon plasmatrix
aim 0 // how many degrees off target he can be at most
sight angle 0 // in degrees
sight range 0 // in metres
hearing range 0 // in metres
aggression 0 // from 0 to 1
radius 1 // used by the movement model
}
character Chr_trainingblobarrel : Chr_Default
{
strength 15 // initial strength points
turning speed 0 // this is in revolutions per second
walking speed 1 // this is in animation cycles per second
weapon plasmatrix
aim 0 // how many degrees off target he can be at most
sight angle 0 // in degrees
sight range 8 // in metres
hearing range 0 // in metres
aggression 0 // from 0 to 1
radius 1 // used by the movement model
}
role Rol_blobarrel : Rol_PlacedObject
{
character Chr_blobarrel
shape Shp_blobarrel
destructibility Frg_blobarrelfrag
identifier "blobarrel"
recon name blobarrel recon
ai blocker
armour 1
}
role Rol_trainingblobarrel : Rol_PlacedObject
{
character Chr_trainingblobarrel
shape Shp_blobarrel
destructibility Frg_blobarrelfrag
identifier "trainingblobarrel"
recon name blobarrel recon
ai blocker
armour 1
}
////////////////////////////////////////////////////////////////////////////////////
// end wrapper - for preventing multiple or recursive inclusions
#endif // !INCLUDED_FRAGCRATE_GSH